3D High Poly Exam 2019: Vehicle

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The first year VFX and Game Graphics Production students had to create a vehicle based on reference in the course 3D High Poly. We focus on thorough knowledge of subdivision modeling techniques in 3ds Max. For photorealisticly presenting the 3D model we use the Arnold renderer.  As an extra the students also needed to give their render a vintage treatment in Photoshop. 

 

Here are some of the results: