Playgrounds Last week, some people from DAE went to visit The Art Department in Eindhoven. The Art Department is the spotlight for everything around the design process of films, animation and games. There were a lot of...
Over the past three years, Howest and DAE have encouraged their students - across different programs - to think about life in 2050, a project commissioned by the province of West Flanders in collaboration with curator Wim...
Students enrolled in our Game Sound Integration (GSI) major have Middleware courses. Middleware is a layer of software that sits inbetween applications and enables communication and data management across various systems....
The Game Asset Pipeline (GAP) course teaches students to create hyper-realistic game objects through a structured process. By integrating techniques from past courses, such as low-poly 3D and photorealistic high-poly 3D,...
Graphics programming is a specific field in game development where you learn to set up the communication between CPU (called the host in graphics programming) and the GPU (typically referred to as device). Writing a shader for...
During the first semester our students of Animation 1 created their first animations. The goal was to feel comfortable with the basics of animation. They achieved this goal by creating several brief animations. ...
In the final year course 'Group Projects', students from diverse majors and backgrounds come together in teams of five to six to design and develop a game over the span of 11 weeks. The objective extends...
The DAE students had the opportunity to travel across the ocean to LA! For many, it was a thrilling first leap into the U.S., swapping Belgium's chill for LA's endless sunshine. Bright and early on Saturday,...
FTi Kortrijk is a six-day festival where technology and innovation come together. Discover the latest developments, innovations, and technologies shaping our future. It consists of 5 sub-festivals, namely Club of the Future,...
He did it again! Our DAE alumnus Thomas Meynen from Studio Waterzooi , who released his own game ‘ Please, Touch the Artwork ’ a few years ago, released ‘ Please, Touch the Artwork 2 ’! ...
In the sculpting world, creativity knows no bounds! The 'Treehouse' sculpting assignment was build on the idea of capturing a sense of childhood nostalgia by encouraging students to choose a fairytale...
We are excited to welcome you and your family to our awesome campus ‘The Level’. During an Infoday you will experience what it is like to be a DAE student. We have a...
We kicked off the second semester with an exciting week dedicated to encouraging the creativity of our students! The ‘Creaweek’ is a week without normal classes, instead there were a bunch of workshops...
Within a few months time, first year students in the 3D1 course learn the entire process of low poly modeling, with a stunning diorama as an end result. This year they could choose between 5 different storylines: Grandma's...
With Compositing 1, students learn the core concepts and techniques of digital image manipulation for creating visual effects. This year’s end assignment ‘Too Many Students’, creates the challenge of...
In this unique and creative assignment, students were tasked to merge classical paintings with pop culture elements. They selected a classical painting as a template, replicating compositions and lighting...
In this course, students learn to create particle effects designed for video games using Unreal Engine 5 and Niagara. The first step involves the creation of a mood board, serving as a visual blueprint of...
The visual storytelling course is an exploration of the animation preproduction pipeline for 2D animatics. The primary focus lies on seamlessly developing ideas into captivating visual stories. Throughout the...
"Avatar: Frontiers of Pandora" is a first-person, action-adventure game set in the open world of the Western Frontier of Pandora. Developed by Massive Entertainment, a Ubisoft studio, and Ubisoft Düsseldorf, a...
Transitioning from foundational ZBrush skills acquired in the Sculpting course, the Character Creation module delves into advanced techniques for sculpting three-dimensional forms, with a focus on precision and control. In...
In our Environments 2 course students undergo a thorough exploration of the art and science behind creating immersive digital environments. Over the semester, they delved into the production process, gaining hands-on...
ARhus and Dae are collaborating to make this ‘Science Day 2023’ a tad more interesting for game enthusiasts. Try out the latest games of our Howest DAE students and see how you can become a game developer yourself....
On the 13 th of October, our school had the honor of celebrating the graduation of our Digital Arts & Entertainment (DAE) progr. A momentous occasion, filled with joy, pride, and anticipation as we watched our graduates...
In a year filled with fierce competition and exceptional talent, our school, Digital Arts & Entertainment, has proudly emerged as a standout performer in the Rookies Awards 2023. The prestigious...
One of our student games is now available on Steam! Dive into a world of knights, legends, and ghostly powers! Crowned Control is a game about a group of knights, lured into an old dungeon by tales of legend. According to...
Balancing Style and Anatomy One of the core challenges in the Stylized Creation course is finding the perfect balance between stylized shape recognition and a strong underlying foundation in anatomy. Exploring...
UNWRAP brings together professionals in the game, music, film and media industry for the 3rd time in a row on October 12 and 13! The Digital Entertainment Conference showcases the latest trends in games,...
For the final assignment of Game Art 1, first-year Game Graphics and Independent Game Production students designed and created a small scene within the world of DAE Bazaar. The models and hand-painted textures are...
Unless you were part of a space mission the past month, you must have heard of the new game Baldur's Gate 3 , one of the biggest hits of the year! Since its release on Steam on August 3, Baldur's Gate 3 has had a firm...
The Rookies Platform is an esteemed online community and showcase platform specifically designed for aspiring digital artists, designers, and filmmakers. It serves as a hub for creative individuals to share their...
Excited about the world of compositing? In our VFX major, students learn the art of compositing, a vital technique used in the film industry to seamlessly blend visual elements together. In the Compositing 2...
Showcased below are some of the exam results for the procedural courses of the Tech Minor of Game Graphics Production. The goal of these courses is to develop tools and systems that facilitate content creation in...
Calling all car enthusiasts! Our first-year Game Graphics, VFX and Animation students have been developing their subdivision modeling techniques in the course 3D 2. For their final assignment, they could choose to model a...
"Our recent prom night was unforgettable!” Right before we released our students on their challenging journeys called "exams”, we hosted a final event that brought our school’s community together...
Welcome to this comprehensive collection of character design art for 2023. Join us as we delve into the diverse array of assignments that inspired these creative endeavors. BOUNTY HUNTER - EXAM The...
'Pencils' is an animated film created by a group of four students from the third year of ‘Digital Arts & Entertainment’ at Howest College in Belgium. The project was commissioned by ‘ Parents...
When we’re focussing on outreach, we seek to build worldwide connections and promote the exchange of knowledge. We want to ensure our students have the best learning opportunities by inviting industry professionals to...
We are thrilled to announce the success of our annual Portfolio Review evening, held on May 11th as the second semester drew to a close. The event served as a platform for our second-year students to gain...
Recreating Realistic Footstep Sounds: Unveiling the Art of Foley & Voice As part of our Foley & Voice program, students were challenged to recreate every single footstep sound in a video using...
For the second time now, DAE went to the prestigious Playgrounds – The Art Department festival (TAD) in Eindhoven. https://weareplaygrounds.nl/the-art-department/ We visited the festival with around 250...
Check out all the impressive results achieved by students in the Environments 1 module! In this module, offered during the first semester, students are introduced to Unreal Engine 5 and are taught to build a...
As part of the second assignment of 3D3, the students were tasked to create a disgusting blob material by utilizing the shader utilities in Arnold , which they would then apply onto a spherical object. ...
As part of the course curriculum, students are given a 1-2 week period to create a small grid-based game of their choosing. Working in pairs, they are encouraged to apply programming techniques to develop the game. The project...
The students were asked to create a photorealistic render of a bottle that looks like it could be found on the street. With this assignment we want to test the student's skill on shading and lighting. We...
Last February DAE had the chance again to travel across the canal to visit the UK. During the whole week, we took our students to visit some of the biggest game and VFX companies in Brighton and...
This year we started semester 2 with a creativity week! The "Creaweek" is a week focussed on creativity, inspiration, experiment and new media, with a game and film-Jam, workshops and much, much more....
First-year Independent Game Production, Game Development and Interactive Sound Production students had to design assets for a 2D platformer game for their final exam of 2D for Games 1. They started by chosing a style,...
In just a few months time, first year students in the 3D1 course learn the entire process of low poly modeling, with a stunning diorama as an end result. Some of the dioramas are beautiful calm places, some of them are gritty...
Students were asked to design a picturesque diorama of a contemporary property that consisted of three connected modules in rural Bulgaria. The diorama depicts the living and working environment of a specific porfession and...
The assignment for 3D1 was to create 5 low poly props that would fit in their final Diorama scene. The themes that our first year students can choose from are: a forest loner who loves his outdoors wonders, a flower loving...