The assignment was to create 5 low poly props, who either belong to a forest loner, a flower loving grandparent or an off the grid, eco-conscious family. Can you tell which scene belongs to whom? All scenes are modeled in...
We will be presenting our Math Course for Artists, taught in Houdini, at the Houdini Hive - Education Edition live event, 18:10 (GMT+1), on Thursday, November 12th. You can watch the livestream starting 15:30...
Starting February 2021, 3rd year students looking for an internship and DAE alumni can follow the two games a month incubator: a 24-week game development program. People who get selected for this program are getting coached in...
These are the results of the 3D Low Poly course, our introductory course for all first year students that covers the basics of 3D low poly modeling, optimizing meshes, unwrapping, rendering out the ambient occlusion...
Alumnus Niels Timmerman graduated in 2017 from Digital Arts and Entertainment. Niels has always been interested in creating 3D characters and for his internship Niels could do just that at Ninja Theory in Cambridge...
Each year our first-year students of the Game Development major need to prove that they understand the basics of C++. What better way than asking them to create their own game or to recreate one of their childhood favourites...
“The assignment for 3D high poly modeling wasn't different from other preceding years. The students had to render a realistic looking vehicle. A clear task with a lot of technical hurdles to overcome. Special attention...
In one semester, students go from submitting a pitch to fully developing a game. This is done using Unreal Engine, starting with prototyping the mechanics with placeholder assets and finishing by implementing final assets,...
For their end-term project our first-year Game Graphics and 3D Animation students had to visualize the moment a protagonist crashed on an alien planet. The planet has the same physcial laws as planet earth but has...
In one year students learned to write a small renderer from scratch in C++ using DirectX 11. Most of them had no prior knowledge of 3D rendering API’s and/or Computer Graphics Fundamentals. These are some of the results...
The Rookie Awards 2020 received 3,769 entries from aspiring digital artists around the world. DAE students are amongs the finalists for Rookie of the Year and Game of the Year titles.The finalists represent the very best...
Dear DAE Community, Greetings! We hope you’re doing well – and, most importantly, staying safe and healthy – wherever you find yourself in the world. Understandably, many of you have...
Lots of positive and good vibes earlier this semester for the students Stylised Design and Creation who went trough a 4 Week workshop guiding them through the full Stylised Character creation pipeline, for the...
Welcome to the online infoday for the Digital Arts & Entertainment curriculum. On our DAE website you will find all the curriculum related information. Just go to Course Overview and pick the major of your choice or...
Alumnus Hans Van Der Zee has worked on Tom Clancy's The Division 2: Warlords of New York and Operation Dark Hours (DLC) as a Technical Artist. Hans was responsible for programming shaders ( the Stranded...
At the end of the platform development 2 course, the first year students of the Major Independent Game Production (IGP) are asked to realize a Unity-remake of a small 3D-game using all the techniques learned in the 12...
For this assignment the Game Graphics and 3D Animation students created a digital mood painting of a landscape in which a medieval tower was the focal point. In addition to the tower, they also had to...
Alumnus Eli De Konick made animal rigs (skeletons inside characters so animaters can bring life to these 3D characters) at MPC London for The Voyage of Dr Dolittle starring Robert Downey Jr (Iron Man, Sherlock...
Alumnus Tom Ivens worked at Splash Damage on environments and foliage for the game Gears Tactics , published by Xbox Game Studios. Gears Tactics is the fast-paced, turn-based strategy game from one of the...
Alumnus Elliot Bocxtaele worked on concept art for the game "A year of Rain", a team-based RTS published by Daedalic Entertainment. Elliot designed loading screens, characters and structures for the...
Good news, future students! Due to popular demand we’ll be allowing future students to visit The Level in order to get a taste of the atmosphere. Reservations can be made between June 2nd and July 3rd...
Alumnus Dominique Buttiens has worked on some incredible environments for the game " For Honor " at Studio Gobo . For Honor is a melee action game from Ubisoft featuring vikings, knights and...
Alumnus Tim Moreels has been working at Airborn Studios in Berlin as a Lead 3D Character Artist. He has been helping on numerous characters and skins over the last few years for the game Overwatch (Blizzard...
The very talented Tom Delboo has been working at Guerrilla for a while, first he worked on RIGS Mechanized Combat League, a VR game. Later he moved to the Amsterdam offices where he has been involved in Horizon Zero Dawn as a...
Alumnus Seppe Vangrunderbeek had the chance to work on a movie with Harrison Ford (Star Wars, Indiana Jones)! The Call of the Wild is the story of Buck, a dog who has to move from his sunny California home to...
Alumnus Alexander Delangrange is currently working at Berlin based Airborn Studios and has recently created the weapons for the online team-based game Overwatch. Since this is a first-person shooter game, weapons are...
The 10th anniversary of Search For A Star & Sumo Digital Rising Star revealed the 2020 winners! Student Elie Van Ravels winning the Rising Star VFX Award, and student Milan De Laet winning the Search...
Due to the threat of the Corona virus the following decision has been made: From Monday 16 March on DAE will switch to 100% distance learning and The Level will go into lock down. This means that from Monday on...
Students in the second year were asked to model, texture and light a scene based on a painting. Materials where created with Substance, Arnold or Quixel mixer . Rendering was done in Maya with the Arnold render engine....
Inspirational talks by gaming industry giants. This event was tailored to industry professionals and people who want to take their interest in videogames to the next level. 1UP Conference hosted international...
Congratulations to DAE Alumnus Yahia Erraddahi and to MPC’s 1917 VFX team in Montreal, LA, Bangalore and London! 2020 Oscar winners for Visual Effects of 1917. Yahia worked as a CFX (Character/Creature FX) artist...
For the final assignment of 2D for games 1 our first year students Indie Game Development and Game Development had to design 2D assets for an endless runner game. Pereira Miguel Nicolas Vandendriessche...
For the final assignment of the Preproduction 1 course, our first year students designed a hovering, single-person vehicle that is able to travel long distances through desert landscapes. The student had to...
DAE Senior student Maxime Rigole created a game-ready optimized environment as part of his Graduation Work project. About the project: "Inside a valley on a strange alien planet, an explorer is trapped as the...
After 5 weeks of studying in the game development major, we gave our students the assignment to "make a game" using the basic knowledge they have acquired so far. These might not be the high-end, polished...
Alumnus Stef Janssens did his internship at Black Shamrock - a Virtuos Studio , located in Dublin, Ireland. After graduation, he was hired by Black Shamrock as a Junior Gameplay Programmer, where he worked on Star...
MoonMonster Studios is a new game development company with a focus on creating the next level of interactive games. It’s founded by DAE alumni Gilles Vancoillie and Seppe Roelandt – both graduated the...
All DAE students end their studies with a final internship semester, right before they graduate. Needless to say, this is a big deal for all of them (and us), and often a great way to land their first job - in Belgium or...
DAE participated with 2 teams at Brains Eden 2019, both teams winning an award! Brains Eden Festival is hosted in Cambridge, UK and it is a 48-hour game jam where teams of 5 students have to make original...
The first year VFX and Game Graphics Production students had to create a vehicle based on reference in the course 3D High Poly. We focus on thorough knowledge of subdivision modeling techniques in 3ds Max. For photorealisticly...
Each year our first-year students of the Game Development major need to prove that they understand the basics of C++. What better way than asking them to create their own game or to recreate one of their childhood favourites...
In Level Decoration our students push themselves and Unreal to the edge when it comes to environment art. Using everything Unreal Engine has to offer, they not only make visually stunning results, but also take into...
The essence of this course is to apply basic principles in a more complex context. Combining shapes and volumes in perspective for interfaces and more complex characters. We study perspective, light and shadow and thus build...
In order for our developer students to communicate clearly and cooperate with their artist counterparts, it is necessary for them to understand the whole asset creation pipeline. Although it is not the main focus of our...
Here are a number of educational games made by students of our Independent Game Production major, in the course module 'Game Prototyping 2'. Their assignment was to explore engaging ways to include "education"...
DAE Alumna Margot De Smet worked as an animator for Game of Thrones on last season’s episode “The long night”. After keeping it a secret for so long, she could finally share her experience with...
Belgian comedian Urbanus has released his first Animation Feature film and of course Digital Arts and Entertainment has some envolvement in it. Our very own Raf Schoenmaekers was responsible for making sure the whole movie was...
On Saturday 13 & Sunday 14 April 2019 the Strong Viking Obstacle Run was back in Belgium! DAE students and lecturers participated in the Mud Edition Run, which took place on the very natural provincial estate in...
In the course 3D Production (2nd year VFX major) the student had to create a sci-fi scene. This could be an own design or based of a movie. Everything is modeled by the student in either 3ds Max or Maya and...