Alumni Jeroen Van Hoorebeke released some shots of the characters he created for Mafia III. Jeroen works at Hanger 13 in San Francisco and is responsible for: -High and low poly character modeling, unwrapping...
For his graduation work Olmo Potums made "Blendscape", a terrain-blending tool for the Unreal Engine 4. It aims to remove the hard intersection seams between meshes and the landscape. To achieve this, Distance...
As part of their Prototyping exam, students had to work together in a group to develop a enjoyable board game. The focus of the assignment was not to have a perfectly finished game, but more about the iterative design process,...
This semester we learned how to analyze sound, to create lipsynch, facial expressions and animal behavior. The exam assignment was intended to combine all of those elements . Students aslo needed to respect the...
The idea of this assignmnent was to recreate characters based on existing concepts, really focusing on the translation from 2D to 3D. First of all it is of course important to get a good understanding of proportion and...
For their end term project, our students at Digital Arts and Entertainment had to design a pirate island based on a small backstory. The story takes place during the Golden Age of Piracy, when sailors and privateers...
In the 3D2 module students create 3D objects using subdivision modeling techniques. They were introduced into creating procedural materials and learnt how to render using Nvidia Mental Ray. Render passes like ambient...
For this digital matte painting exercise we started from the idea that WW2 continued for some extra decades and the world powers built bigger and bigger battleships. Vessels like the -never built -"Führer Class"...
One of the main topics for our second year Game Development students and also the Game Graphics Production students is rigging. The students first learn the basics of rigging, with the focus on technical objects. ...
Antigraviator is a futuristic head-to-head racing game, made by four final-year DAE students. You can now back them on kickstarter !! They've made quite some progress in comparison...
Hoverloop is a splitscreen aracde arena combat game made by alumnus Philippe Mesotten and Lars Driessen, together they form Not A Company . In Hoverloop you have acces to an array of customizable drones, each...
Final year Game Development students Niels Dewitte has one the Search For A Star compitition in the UK. With his real-time VFX entry made in Unreal Engine 4, he became "overall category winner"...
For his graduation work Dovydas Budrys explored the possibilities of making an tornado in the unreal engine that interacts with its surroundings. Not having encountered a tornado himself as of yet, it is important...
For his graduation work , final year game development student Simon Coenen, studied how to implement soft bodies using a particle physics based simulation library created by Nvidia called FleX. Soft bodies are just one of the...
In the last few years a considerable amount of games where announced or released that have mechanics involving the player moving from the surface of a planet to space without a loading screen, without a noticeable change in...
In the course Level Editing 1 our second year students came into contact with the Unreal Engine for the first time. The students had to design and create a level for the new Unreal Tournament game. Because the task is vast and...
MyMachine is a non-profit Flemish/Belgian initiative to promote creativity, enterpreneurship and inventive cross-pollination throughout all levels of education (primary, secondary and higher education). Digital Arts and...
These are the results of the 3D production course from the major VFX and 3D production. Second year students were asked to recreate a frame or set from a movie or tv-show in maya and arnold. Hatim Toulni:...
For his graduation work, Niels Timmerman took on the task of researching realistic behaviour and influences of water on a moving character. The goal was to make a small-scale, close-up VFX shot with a character, which...
What started as a game projects production evolved to 4 students creating their own company: Cybernetic Walrus. They are working with DAE Studios to bring their game to market. After getting a visual makeover, a new trailer...
Alumnus Oskar Kuijken is a freelance character artist. He started out working for Triumph Studios in the Netherlands, after which he moved to Stockholm to work on Gauntlet and Helldivers with Arrowhead GS. Last year he...
For the final assignment of the Preproduction 1 our first year students designed a hovering vehicle bassed on an existing vehcile. The students had to use the same function and style of the vehcile. They could chose...
Ghent (Belgium) based visual effects studio Grid-vfx has created the visual effects for an episode of Black Sails , episode 403 . The episode had 198 vfx shots, from simple clean up to full cg shots. ...
10 years ago, 2 Howest colleagues were in Seattle and started dreaming about a new challenge: a studytrip to Japan. This year, finally, the idea came to be, resulting in the first DAE study trip to Japan. After 2 scouting...
During the first half of the second year program, our students developed some amazing game prototypes. But what are game prototypes I hear you ask!" When designing games, the designer starts with a...
These are the results of being at DAE for one semester and following the 3D1 module. This module covers the basics of low poly modeling, optimizing meshes, unwrapping, rendering out the ambient occlusion of your object,...
Here are some of the final works of Game Art Pipeline. Students had to make a realistic object from the 1914 to 1945 period.
On Friday the 2nd of February, Flemish Minister for Education Hilde Crevits visited Digital Arts & Entertainment's the Level. Here, the Minister got introduced to the different educational programs and future plans of...
This years theme for the exam of character design was "Sherlock Holmes" with a slight touch of steampunk. The students had to design a male and female character to visualize the idea of the cocky Sherlock...
When playing a game in which you walk through lush vegetation, Sander Vander Meiren disliked it that all too often the ferns, banana leaves and other foliage do not move - or at least don't respond realistically enough to...
For their group project, the 3D production and VFX students had to make a fictitious film trailer.
Here are some of the works of the Level Decoration course, some of which have been featured on the Unreal Engine facebook page . Students had to make a scene in Unreal Engine 4. Dovydas Budrys , also here...
Alumnus Update: Lukas Van Daele has worked on Mirror's Edge Catalyst as a level designer at EA DICE in Sweden. It all started when Lukas created a Mirrors Edge mod (see below) during his summer holiday (DAE-ers never...
Our final year students just finished their group projects: Designing and making a game from scratch during 1 semester. Teams consist out of a blend of student students from the major Game Development - that take care of the...
Game Art Pipeline focuses on baking techniques, PBR texturing skills and presenting your finished game asset. In order to exercise these skills our 2nd year students created a melee weapon of choice. The idea was to go for...
Our very own DAEstudios have released ZombieSwipe , available on the App Store and Google Play. ZombieSwipe is a new type of defensive game. Here you have to keep Stacey - our beautiful...
Alumnus Update: Hannes Sap has been working at Double Negative (London) for over two years. First as a Assistant Colourist, then as Roto and Prep Artist. He is currently working on...
Alumnus Update: Roel Coucke has made the successful transition from games to film. After his work at Guerrilla Games Cambridge on their VR game "RIGS mechanized Combat League", he headed to London to join...
Little kids learn by playing games, big boys and girls learn by making games. After 5 weeks of studying the art of programming, we gave our students the assignment to "make a game" using the basic knowledge they have...
Developers creating websites and desktop applications that interact with databases or mobile apps, often wonder about the use of maths. Not so for Game Developers. Math is one of the essential tools in our toolbox, and it...
Go Go Poncho is a local party brawling game for up to 4 players made by 5 DAE students. The students are: Rik van den Biggelaar, Keke Kokelenberg, Frederic Degraeve, Jeroen Coessens and Bavo van den Eynde. You...
The last year students of the major Game Graphics Production had to make a photoreal architectureal scene that runs in real time. Real time architectural visualizations are a rising trend in the industry, so having the...
Alumnus Timothy Dries, who is now a graduate environment artist working on Planet Coaster for Frontier Developments in Cambridge, wrote an article on Level 80 about making and lighting an evening...
Alumnus Gilles Verstraete is now a 3D artist at Gameloft, where he worked on Asphalt Xtreme. Asphalt Xtreme is a mobile racing game that pushes graphics and gameplay to a new limit. Gilles worked mainly on...
Here are the results of the first Level Decoration assignment of the 2016-17 academic year. The assignment focuses on composition, material and light. A ruin had to be created from scratch, but the students could make use of...
For the Preproduction 1 classes we went sketching in the Begijnhof in Kortrijk. We did this to prepare our students for the upcoming perspective assignment. Despite the very cold weather, students enjoyed the sketching trip...
Every year, we organise an internship fair here at DAE, where a wide range of companies are invited to present themselves and their internship offers to our students – and to interview potential candidates. Last...
Alumnus Brecht Lecluyse is co-founder of Glowfish Interactive were he develops games together with fellow alumnus Emile De Paepe . They are currently working on Trifox: a top-down twin stick action adventure game set...
Once again our first year students were able to show some promising results after only two weeks of courses. Using nothing but conditionals and flow control, combined with basic knowledge of SDL and OpenGL (1.5+) they created...
We had the pleasure of having Unreal Engine Evangelist Sjoerd - Hourences - De Jong coming to visit our campus. Sjoerd has a very long career in the games industry working for many companies as a level designer....