Level Scripting
Exam Results

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  • <br><br>Level Scripting<br>Exam Results
  • <br>Clair Bellens <br>working at ILM <br>on Ready Player One
  • <br> <br>Brains Eden 2017 <br> Our students won!
  • <br>Jeroen <br> Van Hoorebeke: <br> Characters for <br>Mafia III<br>
  • Olmo Potums: <br>Terrain Blending Tool
  • <br><br>Prototyping:<br> Exam Results
  • <br><br>Animation2: <br> Exam results 2017
  •  <br> <br>Character <br> Creation : <br> End Assignment
  • <br><br>Exam PREPRO2 2017:<br> Pirate settlement
  • Exam 3D2<br> 2017: <br> High Poly <br>Vehicle
  • <br>Matte Painting: <br>Das Boot
  • <br>Technical Rigging <br>Results 2017 <br>
  • <br>Antigraviator <br>on Kickstarter
  • <br>Hoverloop <br>on Kickstarter
  • <br>Niels Dewitte wins the <br>Search for a Star <br>Compitition <br>
  • <br>Graduation Work: <br>Dovydas Budrys <br> Real-time Tornado
  • <br><br>Graduation Work: <br>Soft body physics <br>by Simon Coenen <br>
  • <br>Graduation Work: <br>Planet Rendering <br>by Robert Lindner <br>
  • </br>Exam Results </br>2016-17: </br>Level Editing 1</br>
  • Little kids get <br>involved in <br>the making <br>of their game <br>
  • </br>Exam Results </br>2016-17: </br>3D production </br>
  • </br>Water on  </br>a moving character </br> by Niels Timmerman </br>
  • <br>Antigraviator was <br> Greenlit on steam <br> in only 8 days! <br>
  • <br><br>Alumnus Oskar Kuijken <br>character artist <br>on Shardbound <br>
  • <br><br>Exam results: 2016-17<br>Preproduction 1
  • <br>Alumni <br> working on <br>Black Sails
  • <br><br>DAE study visit <br>to Japan
  • <br> <br> Exam results 2016-17: <br> Game Prototyping 1
  • <br>3D1 Exam <br>results 2016 - 17: <br> a city scene
  • Exam Results </br>2016-17: </br>Game Asset </br>Pipeline </br>
  • <br>Flemish Minister <br>for Education <br> Hilde Crevits meets VR <br>
  • Exam <br> 2016-2017: <br> Character <br> Design <br>
  • <br><br><br>Group Projects: <br> film trailer <br>
  • <br>Interactive <br>Foliage System by <br>Sander Vander Meiren
  • <br>Exam Results 2016-17: <br>Level Decoration: <br> UE4 Scene
  • <br>Alumnus <br>Lukas Van Daele: <br>Mirror\'s Edge Catalyst <br>
  • <br>Group Projects: <br> Results of the <br> games projects
  • <br>Game Asset Pipeline:<br>Assignment results: <br>Melee Weapon
  • <br>DAEstudios <br>releases <br>ZombieSwipe
  • <br><br>Hannes Sap<br> at Double Negative
  • <br><br>Roel Coucke: <br>From Games to Movies
  • <br>Programming 1: <br>Mid-semester: <br>status report
  • <br>Applied Maths<br> and Physics:<br>Post Mortem 2
  • <br>Go Go Poncho: <br>student game<br>buy it now!
  • <br>Level Decoration <br> Archviz in UE4
  • <br>Alumnus <br>Timothy Dries<br> Rainforest scene
  • <br>Alumnus <br>Gilles Verstraete: <br> Asphalt Xtreme<br>
  • <br>Level Decoration <br> assignment
  • <br>PREPRODUCTION 1: <br> SKETCHING TRIP
  • <br> Our internship fair 2016 <br> was a great success!
  • <br>Glowfish interactive <br> featured story on  <br>unity website <br>
  • <br>2 weeks at DAE: <br>First steps <br>into programming
  • Unreal Engine  <br>Evangelist  <br> Sjoerd De Jong <br> visits DAE
  • <br>Students on the<br>Boeva and the Games<br>show on Ketnet
  • <br><br>Christophe Degraeve: <br> Chinese Old Place
  • <br>Christophe Struyf: <br>Tileable Pattern Generator
  • <br>Antigraviator <br> elected for <br> indigo game expo
  • <br>Alumnus <br>Dominique Buttiens: <br>Environment prop
  • <br><br>Game Projects 1: <br>2016 results
  • <br><br>Preproduction 2 : <br> Exam Results
  • <br>students win <br>Best Mobile Game <br>at Brains Eden
  •  <br> Applied Maths <br>and Physics: <br> Post Mortem
  • <br><br>Compositing 1 <br> exam results
  • <br>Results  <br>Character <br>Creation 2016 <br>
  • <br>Graduation Work <br>by Thomas Van Nuffel: <br>Terra Nova
  • <br>Graduation Work <br>by Nicolas Pirot: <br> Dynamic Decay Scene
  • <br>Programming 2: <br> post mortem
  • <br>Exam 3D2 2016: <br> High Poly <br>Vehicle
  • <br>Handpainted <br>Old Houses <br> on Sketchfab
  • <br><br>VR Jam 2016: <br>the results
  • <br><br>Results of the <br>Real time VFX assignment
  • <br><br>Pirate Frog <br>by Tim Moreels
  • <br><br>Darkest Dungeon Fan Art <br>by Yannick Vanhoutte
  • <br>Anatomy sculpting <br>and asset creation <br>pipeline
  • <br><br>Game Graphics: <br>Avatar 2016
  • <br>Preproduction 2: <br>Results Colour and <br>Mood assignment
  • <br><br>Creaweek 2016
  • <br>Preproduction 2: <br>Rush job:<br>a still life
  • <br>Mocika Cleon <br>writes about his internship<br> on Unity site
  • <br><br>Jungle book: Alumni working helped creating it<br>
  • <br><br>Character Creation: <br>Sculpt to likeness
  • <br><br>3D2 2016: subdivision <br> modeling assignment
  • <br><br>Animation 2: <br>assignments
  • <br>Preproduction 2:<br>results assignment 02: <br>car shading
  • <br>Preproduction 2: <br>results assignment 01: <br>Composition
  • <br>Queen Mathilde <br>receives <br>Queen Mathilde in 3D
  • <br><br>Game Graphics Assignment: <br> Patch of heaven
  • <br>Layer Cake: <br> a Photoshop Script <br> by Travis Evashkevich
  • <br><br>Thomas Van Nuffel <br>gets an Artstation Pick <br>
  • <br>Laura Loossens  <br> animated on <br> Robinson Crusoe
  • <br><br>Study visit <br>to the UK 2016
  • <br><br>Level Decoration: <br>Pedestal assignment
  • <br><br>Exam Results: <br>3D Production
  • <br><br>Animation 1 Exam: <br> Buster Keaton
  • <br><br><br>Results: <br>Preproduction 1<br>
  • <br>Dynamic materials <br> for characters <br>by Jeroen Bloemen <br>
  • <br>Procedural <br>Voronoi-Tiled Planets<br>by Cleon Mocika
  • <br><br><br>Character Design: <br>Exam Results
  • <br>Graduation Work <br>by Bram Nicaise: <br> Vast Worlds in UE4
  • <br><br>Character Design: <br>Assignment: Card designs<br>
  • <br><br><br>Graduation Work by <br>Tim Moreels: Gallywix
  • <br> Thijs De Rijcke: <br>Real-time vehicle <br> tracks in UE4
  • <br><br>Marie Claeys: <br>Human Evolution
  • <br><br>Dries Deryckere: <br>Car Deformation in UE4
  •   <br><br> Game Art Pipeline <br>PBR Helmet <br>
  • <br><br>3D1 Exam results 2015 - 16: <br>Cityscene on Sketchfab <br>
  • <br><br>Exam Results 2015 - 16: <br>Rigging in Maya <br>
  • <br>Exam Result 2015-16: <br>Scripting: <br> Automatisation tools
  • <br>Exam Results 2015-16: <br>Level Decoration: <br>Start Screen <br>
  • <br>Game art pipeline: <br>Assignment results: <br>PBR tools
  • <br><br>Level decoration: <br>Architectural visualisation
  • <br><br>Ay Ramon: <br> The making of
  • <br><br><br>Game Art Pipeline: <br>First 3D object for Unreal
  • <br><br>Internship Fair 2015
  • <br><br>Preproduction 1 <br>Outdoor Sketching Trip
  • <br>Jan Bultheel talks <br>about  his movie <br>Cafard at DAE <br>
  • <br> Kick-off <br> Academic year<br> 2015-2016
  • <br><br>Alumnus Brian Cox: <br>Rare Replay
  • <br>Impressive<br> Free work <br>by Tim Moreels
  • <br><br>student <br>Philip Milanov  <br>wins Silver in Bejing ! <br>
  • <br><br>Tool Development:<br> Exam results
  • <br><br>Graphics Programming 2: <br>exam results
  • <br><br>Programming 2: <br>exam results
  • <br>Preproduction 2: <br>End Results
  • <br>2015 Game Projects 1: <br>results
  • <br> Handpainted <br> Houses <br> on Sketchfab
  • <br>Character <br>Creation: <br>Exam results
  • <br>Exam 3D2 2015: <br> High Poly <br>Vehicle
  • <br><br>Tim Moreels <br>Game Cowboy Character
  • <br><br>1st Year <br>Programming<br>Examples
  • <br>Dirk Driehuijzen: <br>Mercedes booth <br>3D visualisation
  •  <br> <br> <br>Kasper Ghyllebert
  • <br><br><br>music video Willow<br> at Fabrique Fantastique
  • <br><br><br>Study visit to the UK 2015
  • <br>Tim Moreels <br>featured <br>on Polycount
  • <br><br>Thomas Ghekiere: <br>Architectural Viz in Unreal
  • <br><br><br>Joeri Naert: <br>Poison Ivy in Unreal
  • <br><br>Tom Delboo <br>Graduation Work:<br>Faces of the Earth
  • <br><br>Game Projects <br>Team Evercrunch <br>in EOS magazine
  • <br><br><br>The Best <br> PBR Guns <br>
  • <br><br>Tom Ivens: <br>Forest Environment <br> in Cry Engine 3
  • <br><br><br>The finest works from  <br> the 3D production course
  •  <br> <br>Dynamic Seasons in UE4 <br> by Daan Meysman
  • <br>Michel Mohr <br>releases Hexjack <br>on Google Play
  • <br><br>Procedural content  <br>by Marcin Swierzowski
  • <br><br><br>Brian Cox
  • <br><br><br><br>VR Cave Project
  • <br><br>Level Editing <br>Best of 2014
  • <br><br>  <br> Exam Assignment <br> Character Design <br>
  • <br><br>Game Project:<br>My Machine
  • <br><br>Jeroen Devriendt: <br>Study in prototyping tools
  • <br><br>3D1 Exam results 2014 - 15: <br>Cityscene on Sketchfab
  • Games from our<br> First Global Game Jam
  • <br><br><br>We\'re Hosting a Jam Site<br> For Global Game Jam!
  • <br>Alumnus Hannes Delbeke<br>Staff Picked<br> on Sketchfab
  • <br><br><br>New Film <br> from GRID-VFX: Wiplala
  • <br><br>Max Script <br> Bend of Brothers <br> by Alexander Delagrange
  • <br>student assignments:<br>PBR Pedestals
  • <br><br>Alumni working on the<br> Asterix 3D movie
  • <br><br>Leslie Van Den Broeck <br>wins Blizzardfest!
  • <br><br><br><br>World Creativity Forum
  • <br/><br/><br/>The Best of Q-Week <br/>Pre-Production
  • </br></br></br></br>DAE Career Day
  • </br></br></br>Good Luck to our 1st Years </br> For Q-Week has begun!
  • Alumnus </br>Robbert-Jan Brems </br>on Being a </br>Technical Artist
  • <br/>Brent Rombouts <br/>Anatomy Study <br/>and Fluffy sculpt
  • </br>A serious game  </br>as training tool: </br>fire prevention
  • </br></br></br>Lino Drieghe </br> GAME OF THRONES TCG!
  • <br>Little Archer <br>by Alumnus <br>Hendrik Coppens
  • </br></br></br></br>Study Nights Have Started!
  • </br> </br> Annual Introduction Courses. </br> Another Success!
  • </br></br></br>Summer School 2014
  • <br>Start <br>Academic Year<br> 2014-2015
  • </br> </br> DDO Tutorial </br> from Leslie Van Den Broeck
  • <br>Brains Eden<br> gamejam 2014:<br>Llama Llama Dog
  • <br>Two DAE students <br>on the Polycount recap !
  • <br> <br> <br> Alumnus Xavier Fiers<br> on the Polycount Recap
  • <br>Exam 3D2 2014: <br> High Poly <br>Vehicle
  • <br><br><br>Assignment for <br>Character Creation
  • <br><br><br>Roller Girl <br>by Shana Vandercruysse
  • <br><br>Guest lectures<br> at the Level
  • Alumnus <br>Nick Marien <br>chose a <br>different <br>canvas
  • <br>Alumnus Kevin Saey is<br> now studying Architecture
  • <br><br>Game Graphics <br>Assignments: AK47
  • <br><br>ShortcutMapper app <br>by Waldo Bronchart
  • <br><br>Power tool: <br>subdivision modeling <br> assignment
  • <br><br>Forest Scene: <br>a Game Graphics <br> Assignment <br>
  • <br><br>Hannes Delbeke<br> runner up on<br> construct3D challenge
  • <br> <br> Alumni working on <br> Kweetet <br> at Die Keure
  • <br><br>Alumnus <br>Matthew Dawn<br> became a Graffiti artist
  • <br>Jacco Goris<br> co-founded<br> 3D product <br>imaging
  • <br>nWave<br> releases <br>The House<br> of Magic
  • <br><br>Alumnus Hannes DevillĂ© <br>co-organizes<br> Free To Play 2014
  • <br><br>Jeroen Maton shows<br> his work on Battlefield 4
  • <br><br><br>Alumni working<br> on What\'s the big idea
  • <br><br>Alumnus Brian Cox<br> worked on<br> Kinect Sports Rivals
  • <br><br><br>Lizard by<br> Filip Van Mieghem
  • <br> <br> Tom Delboo &<br>  Leslie Van Den Broeck<br> on the Polycount Recap
  • <br><br>Students working <br>on Age Of Wonders 3
  • <br><br><br>sculpts by <br>Tom Delboo
  • <br><br>Composition:<br> Preproduction 2 assignment
  • <br><br>Very low poly <br>student art
  • <br><br>Alumnus <br>Jordy Lakiere <br>on Art Stuff
  • <br>Alexander<br> Delagrange <br> joins our team
  • <br><br>Stylized UDK Scene<br> by Stan Loiseaux
  • <br>Alumni worked <br>on the PS4 game Knack <br>at Grid Vfx
  • <br><br>Alumni release <br>Nerdy Bird 3D
  • </br>Alumni working </br>on Woolfe </br> made by Grin
  • </br>Alumni working</br> on Jack and the</br> Cuckoo-Clock Heart
  • <br><br>CREAWEEK 2014 <br>was fun
  • <br><br><br>Lise Dejaegere <br>self-portrait
  • </br></br></br>Character Design </br> The Best of 2013
  • </br></br>Remake of </br>the Hobbit Azog scene </br> by Brent Rombouts
  • </br></br>Amazing art </br> by Jeroen </br>Van Hoorebeke
  • </br></br>Astonishing </br>hard surface work</br> by Joeri Vromman
  • Triangle Factory<br>releases<br>Yeti set go!
  • </br> GTA 5 released</br> with the help</br>  of Alumni
  • </br></br>Roel Coucke </br>releases a tutorial</br>for Digital Tutors
  • </br></br></br>Dragon Commander </br>released with </br>the aid of alumni.
  •  <br> <br><br>Brains eden <br>game jam <br> 2nd place !
  • Disney tribute </br>by Leslie </br>Van Den Broeck
  • </br> </br> </br> Aya animations by </br>Sam Verschraegen
  • Alumnus</br> Laurens Corijn</br> unleashes</br> the Dozer
  • </br></br>Aller retour:<br/>DAE assists top<br/>photographers
  • Cara To and </br> Xander Clerckx</br> at PostPanic
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NEWS

18 Aug 17

Level Scripting Exam Results

These are the results of the level...

16 Aug 17

Clair Bellens working at ILM on ...

What projects did you work on so...

12 Jul 17

Brains Eden 2017 Our students ...

DAE Team ‘ D amn A mazing E...

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GOODIES

Wallpaper DAE

 Download the official DAE wallpaper here .

Useful Student Scripts

Our colleague and DAE alumni Alexander Delagrange made a...

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SOCIAL MEDIA

DAE on twitter

Read some fun articles on twitter ...

DAE on Facebook

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DAE Alumni

Curious about our alumni? Find out here! ...

EVENTS

02 Sep 17

Info Day

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