Sound is getting an increasingly important role in game productions. The major Sound Design starts by teaching the students a broad range of skills to understand and perform different tasks in a development team, such as programming, knowledge of visual imagery, mathematics, physics, 2D & 3D, game engines, level editing, procedure and pipeline.
Then afterwards we focus on understanding and communicating a game's sound design requirements. Here students learn to create audio on a professional level, and how to supply, deliver and implement it correctly.
As opposed to art-based sound study programmes, we place more emphasis on technical skills than on aesthetic considerations. The five priorities of the curriculum are (1) SFX, (2) music, (3) voice recording (recording/directional/ acting), (4) foley and (5) ambient & music. Within these 5 areas we focus on (a) creation, (b) implementation and (c) delivery.
Students are taught technical and practical skills related to absorption/mixing/mastering. We also expect them to work on a professional level with their Digital Audio Workstation and get a thorough understanding of audio in an engine and through middleware functions. Last but not least, they also learn how to deliver a finished project so that it can be implemented in a game.
Future job opportunities: sound designer, studio director, field recorder, foley artist, sound editor, mixing engineer, voice director, ...