Sound takes in current game productions an increasingly more important role. This major gives the students first a number of broad skills to understand different tasks in the team and to be able to perform (i.e. programming, knowledge of visual imagery, mathematics, physics, 2D & 3D, game engines, level editing, procedure and pipeline).
Specifically within this major, we'll focus on the understand and communicate the requirements to the sound design of a game, for which we teach students to make audio on a professional level, and train them to make their creations learn how to supply and deliver in a correct way and to implement.
As opposed to more artistic programs, we place more emphasis on technical skills rather than aesthetic considerations. The five priorities of the curriculum are (1) SFX, (2) Music, (3) Voice recording (recording/directional/ acting), (4) Foley and (5) Ambient & Music. Within these 5 areas focus on (a) creation, (b) implementation and (c) delivery.
Students are taught technical and practical skills related to absorption/ mixing/mastering, are assumed to be on a professional level with their Digital Audio Workstation, get a thorough understanding of how audio in an engine and through middleware functions, and learn how to deliver a finished project so that it can be implemented in a game.
Future job opportunities: sound designer, studio director, field recorder, foley artist, sound editor, mixing engineer, voice director, ...