Sound Design

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Sound is getting an increasingly important role in game productions. The major Sound Design starts by teaching the students a broad range of skills to understand and perform different tasks in a development team, such as programming, knowledge of visual imagery, mathematics, physics, 2D & 3D, game engines, level editing, procedure and pipeline.

 

Then afterwards we focus on understanding and communicating a game's sound design requirements. Here students learn to create audio on a professional level, and how to supply, deliver and implement it correctly.

 

As opposed to art-based sound study programmes, we place more emphasis on technical skills than on aesthetic considerations. The five priorities of the curriculum are (1) SFX, (2) music, (3) voice recording (recording/directional/ acting), (4) foley and (5) ambient & music. Within these 5 areas we focus on (a) creation, (b) implementation and (c) delivery.

 

Students are taught technical and practical skills related to absorption/mixing/mastering. We also expect them to work on a professional level with their Digital Audio Workstation and get a thorough understanding of audio in an engine and through middleware functions. Last but not least, they also learn how to deliver a finished project so that it can be implemented in a game.

 

Future job opportunities: sound designer, studio director, field recorder, foley artist, sound editor, mixing engineer, voice director, ...

 

CURRICULUM MAJOR SOUND DESIGN

 

SEMESTER 1 ECTS
Visual Technologies 3
2D for games 1 6

Sound Design 1

6
Applied Math and Physics 1 6
Programming 1 9
SEMESTER 2 ECTS
Algorithms 3
3D 1 6

Sound Project 1

6
Game Design 1 6
Programming 2 9
SEMESTER 3 ECTS

Foley & Voice

6
Environments 1 6

Sound Design 2

6

SFX

6
Game Mechanics 6
SEMESTER 4 ECTS

Audio Lab

6
3D for Games 6

Sound Project 2

6

Ambient & Music

6
Game Projects 6
SEMESTER 5 ECTS
Graduation Work 12
SEMESTER 6 ECTS
Group Project 18
Internship 30