This course will cover the essential math principles and focus on their application in a 3D software package like Houdini.
We take off by refreshing trigonometry fundamentals and elementary functions, to use them as a sound foundation to understand vectors. After a passage through aspects of and operations on vectors, already their dot and cross products enable a basic outline of lighting programming. Finally a sound initiation in kinematics and dynamics makes you knowledgeable in handling physics engines.
Technology used: Houdini
Lecturers: Jan Mentzel, Koen Samyn, Yves Pauwels, Ruben Tack, Ingrid Viaene, Penny Moumtzidou
If you want to know more, below you can find a presentation about the course we gave as part of the Houdini HIVE - Education Edition live event 2020.