RELATED TOPICS
Here are some the result of the Game Art Pipeline course.
The goal was to create a gun as game assets using normal maps and Physically Based Rendering techniques to create the materials.
Tim Moreels
Vilma Pekola
Jorian Baeke
Bart Verdonck
Bram Nicaise (front image)
Dries Deryckere
Flor Vanackere
Thomas De Mulder
Sean Roberts