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For his graduation work Tom Ivens wanted to take the opportunity to learn and create a demo level in the Cry Engine 3.
Tom has created a realistic atomospheric outoor environment. To experience what the CryEngine had to offer, Tom has decided to create most assets himself.
Here is the result:
Woods Flythrough from Tom Ivens on Vimeo.
Assets
He created all the necessary assets using Zbrush, 3dsMax, xNormal and Photoshop. Enough variations where created so the scene would not look repetitve.