In the course Level Editing 1 our second year students came into contact with the Unreal Engine for the first time. The students had to design and create a level for the new Unreal Tournament game. Because the task is vast and the students schedule very busy, a workflow was set up to build a level in a modular manner with a limited number of meshes and textures.
Topics that were discussed during this course: layout of the level, look of the level, shaders and light setup.
These are some of the results: