DAE Senior student Maxime Rigole created a game-ready optimized environment as part of his Graduation Work project.
About the project: "Inside a valley on a strange alien planet, an explorer is trapped as the passage behind him collapses suddenly...
Twilight Temple is a game ready optimized environment to present my Graduation Work, during 4 weeks I researched how best to make light adaptive foliage inside Unreal Engine, and spent 2 weeks creating an environment to present my work in. Everything is made from scratch by myself except for the rocks and flashlight models (which I retextured) and the ground texture.
Colors inspired by avatar and Arthur Tasquin's amazing looking foliage!"
Maxime explains the breakdown of his UE4 scene for 80 LEVEL. Read the full article here.
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