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In one semester, students go from submitting a pitch to fully developing a game.
This is done using Unreal Engine, starting with prototyping the mechanics with placeholder assets and finishing by implementing final assets, materials, animations, particles, audio, post-processing, etc.
The course has a great focus on soft skills as well, such as planning and a consistent work ethic. The lockdown situation has not stopped our students from delivering excellent work, with some students going above and beyond to achieve outstanding results.