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Game Art 1 introduces students to the fundamentals of creating game-ready 3D assets, focusing on efficiency, technical execution, and artistic direction. Using industry-standard software, students will develop assets that integrate seamlessly into a game engine, preparing them for real-world production.
Throughout the course, students will deepen their understanding of the 3D real-time rendering pipeline, combining technical know-how with artistic principles.
The assignments are specific briefings to fulfill a game art problem, to create 3D assets not only enriching a game artistically but also communicating the right information to a player.
Tools: Blender, Substance Painter and Unity

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