In this course you will learn to create 3D assets for games within a defined style. The focal point will be on asset creation and creating a complete scene integrated in Unity. The objective of this course is to be able to create content in a certain style for a game.
Next to that you will learn the theory behind game art and what makes games appeling. The end goal of this course is that you are able to create an interesting scene within a style and a professional technical level.
Technology used: Blender, Substance Painter, Unity