An art pipeline can make or break an independent game production. Having seen all the different ways to tackle a pipeline previously in Game Art 2 in Game Art 3 we learn to plan and explore the creation of our own art pipelines.
Game Art 3 focusses on researching and testing 3D techniques before implementing them at scale. We learn how we can cut the right corners when dealing with heavy time constraints and understanding how to manage our scope better. The purpose of this course is to not only make pretty pictures.
We focus primarily on making game art efficiently while respecting the visuals and time.
Technology used: Unity, Autodesk Maya, Blender, Adobe Photoshop, Quixel Mixer, Substance Painter