Platform Development 2

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To be able to make fun and good looking games you need to learn the ins and outs of the software you are using, in our case the Unity3D Game Engine. During this course we will look at all the main features of Unity (Editor, Physics, User Interfaces, AI, etc.) step by step and learn how to make interactive and responsive gameplay using the C# scripting language.

Besides the regular topics we will also analyse some of the do’s and don’ts of 3D game development. With the acquired skills you will be able to translate a game concept to a fully working demo (vertical slice) running on different platforms.

 

Technologies used: Unity3D, Microsoft Visual Studio.

Lecturer: stijn.van.coillie@howest.be

DAE_PlatformDev2_2022_Stef_Martens from Digital Arts and Entertainment on Vimeo.

1DAE15_Giorgio_AllottaGameplay.mp4 from Digital Arts and Entertainment on Vimeo.

DAE_PlatformDev2_2022_Sedes_De_Cock from Digital Arts and Entertainment on Vimeo.

DAE_PlatformDev2_2022_Debaere_Gust from Digital Arts and Entertainment on Vimeo.

DAE_platformdev2_2020 from Digital Arts and Entertainment on Vimeo.