During the Sculpting classes, we'll get comfortable with Zbrush and eventually work towards a fast and efficient workflow for sculpting high poly models. Learning to work with the various brushes and tools that Zbrush has to offer, as well as developing a sense of volume and feeling for materials and different surfaces are our primary goals during this course.
The main focus is on the creation of materials and assets, which typical topics include rocks, wood, vegetation, armor pieces etc. in both realistic and stylized versions. Whether you decide to continue on as a Character Artist, or want to create Assets for films and games, this course teaches you the best way to use Zbrush to your advantage.
Lecturers:
Alexander.Delagrange@howest.be
Robin.Rodet@howest.be
Nico.Cluckers@howest.be
Sandra.Veresa@howest.be
Amber.Fonteyne@howest.be