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Within our 2-year TETRA project “Sector Innovating Virtual & Augmented Reality”, Flemish organizations were guided into defining the added value of Virtual & Augmented Reality technology in their current production workflows.

One part of the project focusses on developing proof-of-concept applications for Flemish industrial settings (e.g. remote support, virtual reality training,… in 4.0 industries) with the aid of Howest, application and game developers.

The second part focusses on inspiring organizations within other sectors such as healthcare, architecture, product visualization and education with the added value of VR & AR within their domain.


More information & project partners


“We are very excited to be a finalist for the Breakthrough Auggie Awards! Join us at AWE EU 2018 18-19 October to find out if we won an award #AWE2018 @vrfirstofficial"


Project book


Read the entire project book here.



Projects overview


VR assembly training

  • Digital twin in VR
  • Dane & Picanol working posts


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AR Model based tracking

  • Vuforia & ARcore.
  • Markerless live 3D projections
  • Assembly instructions
  • Remote support


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Model based tracking as a communication tool


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Program by example


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AR indoor wayfinding


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Crossplatform spectator mode in VR


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Collaborative environment in VR


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Virtual Reality Check


Status: 2-year TETRA project, October 2016 - October 2018

Related side projects in VR/AR training:

  • With Thomas More - TETRA Immersive learning (October 2018 - December 2020)
  • With SBM/Syntra: Business as virtual (project has ended)
  • imec Smart edu call: veilig werken op hoogte (project has ended)
  • Corona COOCK: Training op afstand (project ongoing)