During the first year, we have explored the basics of environment art creation. However, if we would want to populate big open worlds with these assets, making all these assets by hand and placing them in a traditional way would be very time consuming.
In Procedural Environments, we will explore processes of automated creation and placement of assets. A wide range of topics will be covered, in order to find the best ways to quickly build our worlds, while keeping performance and artistic freedom in mind.
Software used: SideFX Houdini, Unreal Engine
Below is an example of a Terrain Generation tool made by GGP student Sooi Cherchye.