Before a 3D model can be handed over to the team of animators, it must be bound to a system of joints and control handles so that the animators can pose the model.
This process is called Rigging.
During this course you will learn basic rigging concepts such as hierarchies, constraints, joints, skinning, blendshapes, connections, orientation, inverse kinematics, forward kinematics, SetDrivenKeyframes, custom attributes, MEL script and hypergraph connections.
You will create your own complete character rig and turn a static 3D model into a 3D object that is ready for animation!
Technology used: Autodesk Maya