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The last year students of the major Game Graphics Production had to make a photoreal architectureal scene that runs in real time.
Real time architectural visualizations are a rising trend in the industry, so having the skills to create a photoreal scene within a real time package like UE4 is a must-have. They had 4 weeks to complete this assignment from scratch, while having other assignments as well.
De Vos Samuel
Potums Olmo
Loccufier Vic
Vander Meiren Sander
Blondeel Kevin
Van Roy Tigo
Lochs Erika
Csizmadia Szabolcs
Laukens Lars Debruyne Anouk