In games, the environment is king. After learning all the individual components like level editing and the game asset pipeline, this module focuses on creating immersive environments.
Learn the entire production process, from blockout to final implementation. In this course it's all about making visually pleasing environments.
This module will focus on color, light, object placement, the narrative story and consistency in game production.
It also teaches Substance Designer, and tries to implement Substance Designer into the workflow of a good environment artist.
Lecturer: Dries.Deryckere@howest.be