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For their first assignment in the course 'Procedural Assets' our students had to build a procedural stair generator. The goal was to create a user friendly tool for Unreal Engine 4. The model is generated with a Houdini Digital Asset inside of Unreal, and textured with the help of a substance designer trim sheet. With the ability to change the shape and proportions but also the fine details (panels, cutline, patterns) a wide range of looks can be achieved.
Here are some of our favorite results:
Noah Baumann
Gert Braeckman
Anouk Donkers
Ruben Schouteren
Wannes Stroobandt
João Desager