Procedural Assets

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In Procedural: Introduction the basics of procedural modelling were explored. This follow up course further expands on this knowledge and introduces more advanced techniques.

Furthermore, we look into procedural unwrapping and texturing techniques, using software such as Substance Designer. The end goal is a fully procedural asset integrated into a game engine, so it can be used by a level designer and changed on the fly to account for his/her specific needs.

Software used: SideFX Houdini, Substance Designer, Unreal Engine

 

Below you will find some examples of the first assignment: procedural staircase tool and the final exam.

 

Baumann Noah

Gert Braeckman

Ruben Schouteren

Wannes Stroobandt

Noah Baumann

Giulia De Medici