RELATED TOPICS

In Procedural: Introduction the basics of procedural modelling were explored. This follow up course further expands on this knowledge and introduces more advanced techniques.
Furthermore, we look into procedural unwrapping and texturing techniques, using software such as Substance Designer. The end goal is a fully procedural asset integrated into a game engine, so it can be used by a level designer and changed on the fly to account for his/her specific needs.
Software used: SideFX Houdini, Substance Designer, Unreal Engine
Below you will find some examples of the first assignment: procedural staircase tool and the final exam.
Baumann Noah
Gert Braeckman
Ruben Schouteren
Wannes Stroobandt
Noah Baumann
Giulia De Medici