3D Pipeline

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 3D software is much more than modelling, skinning, texturing, lighting/shading,... During the course you`ll learn how to get a grip on basic animation, basic rigging and particle systems. When we are working for the silver screen an in depth knowledge for animation is mandatory. How can we apply all the classic animation principles to objects, and how can we make these objects accesable for animators!

 

Making Mechanical rigs and using them is the core of this module. as a result you know how animation works, and can apply these principles to any object in 3D space with great detail. You also touch on the basics of particles and simulations.

 

Technologies used: Autodesk Maya

 

Lecturers:

maarten.maene@howest.be

 

DAE_3DPipeline_2022_Heidi_Hallstrom_Final.mp4 from Digital Arts and Entertainment on Vimeo.

DAE_3DPipeline_2022_Sjoerd_Bakker_Final.mp4 from Digital Arts and Entertainment on Vimeo.

DAE_3DPipeline_2022_DePauwGlenn_Final.mp4 from Digital Arts and Entertainment on Vimeo.

DAE_3DPipeline_2022_Maarten_Delodder_final.mp4 from Digital Arts and Entertainment on Vimeo.

DAE_VFXpipeline_Braspenning_Victor_1VFX13_MechanicalRig_Demo from DAE on Vimeo.

DAE_VFXpipeline__Lokker_Suzanne_1VFX04_MechanicalRig_Playblast from DAE on Vimeo.

DAE_VFXpipeline_Matthys_Bert_1VFX14_MechanicalRig_Demo from DAE on Vimeo.