3D software is much more than modelling, skinning, texturing, lighting/shading,... During the course you`ll learn how to get a grip on basic animation, basic rigging and particle systems. When we are working for the silver screen an in depth knowledge for animation is mandatory. How can we apply all the classic animation principles to objects, and how can we make these objects accesable for animators!
Making Mechanical rigs and using them is the core of this module. as a result you know how animation works, and can apply these principles to any object in 3D space with great detail. You also touch on the basics of particles and simulations.
Technologies used: Autodesk Maya
Lecturers: