In this course we switch from low poly to high poly. This course focuses entirely on the creation of photorealistic objects. You will need these techniques and principles later on, when making characters for animation and games or when making “next-gen” game objects.
You will find out how to develop products and vehicles in a highly detailed way. We aim for hyperrealism!
You will master the following techniques:
- Analysing reference material for topology and materials
- Set-up of image planes with reference material
- SubD modelling techniques
- Mid poly modelling techniques
- E and N poles
- Edge loops
- Mesh flow / topology
- Lighting
- Shading
- Gamma correction
- Basic materials
- Advanced / layered materials
- Raytraced materials
- 2D and 3D (procedural) maps
- Arnold render engine
- Postproduction techniques in photoshop
Used Techology: Blender