The creaweek is one week of total anarchy on our campus. All the regular lessons for our first year students are replaced by four hour workshops about topics that normaly do not fit in our curriculum but that we consider to be more than interesting. Or workshops that act as teasers for classes in the second year. The creaweek is organized by Jonathan Absil. Thanks to his network of traditional artists and backed up by the entire DAE team, this Creaweek was again a very inspiring edition!
RELATED TOPICS
INSPIRATIONAL MOVIES AND A PECHA KUCHA
We started of this creaweek with a some inspirational movies to force our students to get out of there comfort zone.
We also held a Pecha Kucha: (each speaker presents 20 slides and each slide lasts 20 seconds). Talks ranging from the Mona Lisa to Banksky and from Kris Kukski to Xia Xiao Wan.
WORKFSHOP: NERF GUNS
by Sergej Culumarevitch
Build sci fi weapons. Starting from a nerf gun (toy guns), we mod it to look like a real life sci fi weapon.
WORKFSHOP: SCULPTING
by Peter Van Loon
Learn to make sculptures in foam! We will first learn some "do's and dont's" of sculpting and then you start to work alone or in groupson on a sculpture. The material that we will use to work with is very soft, cuts easy and makes a lot of dusty, so don't wear your best clothes.
WORKSHOP: 3D TEXTURING
by Karl Ghys
In this workshop we'll be discussing the vital techniques to create perfectly seamless textures for use in games. We'll start out by learning key concepts for taking your own photos for textures and what to watch out for when you choose the right texture for you.
WORKSHOP: STOP MOTION
by Alexandra Mores & Laura Loosens
Stop motion animation films are a sequence of images. This time we're going to be creative with all kinds of materials to make a story with.
WORKSHOP: MODELING WITH CLAY
by Thomas Eggermont
Along with ceramics master Thomas, you will learn how to shape clay into nice looking sculptures. You will model your favorite animation or game character in real life. What you learn here will provide new spatial knowledge for those working with 3D.
WORKSHOP: MODELING WITH SCULPEY
by Pieter Engels & Lino Drieghe
Learn how to use the super sculpey to model with. This oil based clay is used in the industry.
WORKSHOP: CAMERA OBSCURA
by Pieter Van Bruyssel
Building your own camera is easy. You just need a cardboard box, photo paper and the right settings. Ever wanted to know how to develop photographs? The magic of an image of 100 years of image making. Here you will learn the secrets of the photography and it's darkroom ...
WORSHOP: MUSIC FOR ANIMATION
by Nik Phelps
In this workshop we go further with the recording process, put video in the timeline, and work on putting sound with the image. This will be a more advanced course for people with some kind of musical experience or in- terest. By recording our own tunes, we will be making our own soundtrack for animation and film in small groups. We’ll be making soundtracks using voice, vocal sounds and sound effects using the mouth.
WORKSHOP 3D SCANNING
by Regis Le Roy
Learn to scan with a 3D scanner. Starting from real life objects, we are going to scan them and so create 3D models.
WORKSHOP: GRIMMAGE
by Shana Vandercruysse
Learn the professional techniques of the art of grimmage. Slit troats, bruised faces, zombies… Learning this for your 3D projects will save you a lot of time in post production and bring you new knowledge in painting or real-life-texturing portraits.
WORKSHOP: PIXEL ART
by Milan Van Damme
Make Pixel Art characters in motion / sprites to use in your game projects.
WORKSHOP: KINECT
by Bart Uyttenhove
Introduction into creating games with the Kinect.
WORKSHOP: AUGMENTED REALITY
by Koen Samyn
Using Processing and Augmented Reality you create in this workshop
interactive 3D visualization. Things you can realize:
· A game (eg Marble Madness using an augmented reality pattern)
· A 3D visualization of an animated character.
WORKSHOP: 3D SOFT SURFACE DESIGN
by Alexander Delagrange ( DAE Alumni)
This workshop covers how to to approach design in a 3D environment without prior concepting. Philosophy to hard surface design and advanced techniques to create complex shapes will be touched upon. With image based rendering this class will come full circle and show a workflow on how to create a finished representable beauty render of your own design.
WORKSHOP: FOLEY (bruitage)
by Piet Verheyden
Learn to make all kind of sounds you might need for your Game or animation projects. Starting from various sources, you will learn to capture the sound, adjust it and implement it in your projects.
WORKSHOP: GREEN KEY STUDIO
by Piet Verheyden
Always been curious to know why a green key is green? Eager to learn how to handle a professional video camera? Learn the secrets of the studio, lighting, staging…
WORKSHOP: UNITY TABLET GAME
by Brecht Kets & Thomas Goussaert
Building tablet games with unity.
In this 8 hour workshop, we will build a game (prototype) that works on windows 8 tablets and enables touch controls. We will start by building a small game together (a fruit ninja type game called fruit splat), and following that you will have to opportunity to build your own game idea that will work on tablets.
WORKSHOP: OCULUS VR GAME
by Brecht Kets & Thomas Goussaert
Unity prototype game with Oculus VR goggles
In this 4 hour workshop, we will build a game (prototype) using Unity that has support for the Oculus Rift.
WORKSHOP: ILLUSTRATOR
by Yves Pauwels
A crash course Adobe Illustrator. Everything, yes everything, you wanted to know about this vector drawing software package.
Since Illustrator is not part of the curriculum and some students have never used it before this is the ideal way to get up to speed.
WORKSHOP: PAPER 3D
by Yves Pauwels
From 3Dsmax to Paper. Model, print, cut, fold and glue.
WORKSHOP: ONE BUTTON GAME
by Marleen De Wandel & Ingrid Viaene
Create a simple and funny game with one button.