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For the last exercise before the exam of Game Asset Pipeline, the students are tasked with creating an asset that incorporates different materials and complex shapes. This exercise challenges their knowledge of the entire pipeline, from modelling to baking to texturing to presentation. All of the assets need to be optimized for a game engine and are rendered in real-time.
We’ve had some fantastic results this year!
Antoine Gerin
Silke Van Der Smissen
Bryan van der Linden
Steven Serra Mock
Lars Korden
Xhon Laze
Joao Desager
Dennis Welling
Emily Van Ginneken
Jenna Van Wezemael
Tamy Popelier
Quinn Bogaerts