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The second assignment in GAP is all about textures. Students have to choose a tool, preferably one they have themselves, and recreate it as realistically as possible using the standard highpoly, lowpoly, bake, texture workflow. This is the first time students texture a 3D object using substance painter, so good reference and an eye for detail is key. Here are some of the best results!
Naomi Adriaens
Noah Baumann
Garrett Mooney
Kenneth Tan
Gert Braeckman
Antijn van der Gun