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For the last exercise before the exam of Game Asset Pipeline, the students are tasked with creating an asset that incorporates different materials and complex shapes. This exercise challenges their knowledge of the entire pipeline, from modelling to baking to texturing to presentation. All of the assets need to be optimized for a game engine and are rendered in real-time.Please enjoy the results of this year!
Yannick Deveux
Antijn van der Gun
Naomi Adriaens
Gert Braeckman
Lobke Van Gheluwe
Michalina Gasienica-Laskowy